Who said that the cognitive training has to be tough and focused on boring and repetitive exercises? Based on recent studies on the medical use of gamification, ICT4Life developed specific games for people affected by Parkinson’s, Alzheimer’s or other kinds of dementia to offer them a tool to train their cognitive skills by playing alone or with their relatives or friends.
Household administration, personalised exercise plans and managed access to local social services
Modules are continuously developed, tested and upgraded within ICT4Life. Some offer direct services for users: one of these is the Integrated Social Support Palette (ISSP).
H2020 Projects such as ICT4Life combine closely different kinds of sciences by involving multi-sectorial partners. Developing the best technology without taking into account new societal needs or usability and attractiveness of technologies would not fulfil the objectives.
Human behavior understanding using machine intelligence is a challenging task that has received much attention in the machine learning and computer vision communities. Applications can be used in a wide range of fields like video surveillance, ambient assisted living, human-computer interaction and more.
The third ICT4Life consortium meeting that took place in Paris on the 13th and 14th of September 2016 marked a first definition of the platform and App interfaces of ICT4Life system and announced the development of the mock-ups by the technical partners of the project.
The European Union examines the situation about the current status of EU-wide, comparable data available about chronic conditions from time to time. A publication in 2012  stated that the availability of timely and comparable chronic disease prevalence data is far from ideal in the European Union.